Crafting the Sword (steps)
1.
I used shadow box to create the blade.
2.
The handle is simply a cylinder that was extended using the move tool.
3.
The guard is made up of one object that was
cloned and rotated and move together.
4.
To create the guard, I used a plane to mask
about a guard like shape with to hoop sides.
5.
Later extracting the mask out from the plane.
6.
I then masked the centre of the guard object
excluding the hooped endings. I smoothed the mask and then used the move tool
to bend it.
7.
Then cloned the object, rotated it 180 degrees
and moved it into its clone.
I like the sword blade made in shadowbox, but I think the
handle really didn’t fit in, because it was a very rough edged cylinder. Maybe
if I subdivided it a few times and added rings around it for detail and a grip
look it could work. When I made the sword it was the first time I had used
shadowbox, to begin with it was awkward to follow, basically completely new to
me. In the end I got to grasps with it. It helped me well when I had to do some
complicated shapes on the Blunderbuss (flintlock pistol).
I hope to create some more detailed weapons using more of
shadowbox, but I still do not know how to fix the smoothing problem I get with shadowboxed
shapes. They shapes created in it are too smooth and sometimes create cylinder shapes.
I think it is has something to do with what shape you choose to shadowbox.
Here is an image that inspired the model. I had a broken rusty sword idea in my head.
The screenshot is from the game Kingdom of Amalur. This is what your character is dressed in at the start of the game and this is the first weapon you get. It looks pretty deadly.







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