Wednesday, 13 June 2012

The Model Design List [Zbrush]


ZBrush Model Design List

These items I have chosen are from my game idea. The game is based in a very dark kingdom in exile from the rest of the world because it had become so corrupt. The kingdom is full of monstrous creatures that roam outside under and inside the kingdom. It is a clash of medieval items and part pirate; maybe the genre could be called Medpirevil. I just thought too much medieval is boring and too dull, so I wanted to add a bang to the cold, dark and dirty medieval by adding guns and clever mechanisms. 

Here is the list of what I aim to create using Zbrush. Unfortunately I won’t be able to create many since I don’t have enough time before the deadline.
Items:
Dagger
Leather pouches
Glass vials
Staff
Sword
Giant worm
Plague Dog
Giant Parasites
Flintlock pistol
Fantasy grenade
Grapple-dart mechanism
Special:
Cult artefacts (dark shapes with inscriptions carved into them, almost like it is made of black glass with a tint of purple-blue)


The below are characters I aim to create with more knowledge and practice using Zbrush.

Characters:
Werewolves
Mutated animals (combined with humans)
Sages (Old/adult/teen)
Vampires

Hostile Creatures:
-          A creature that attempts to burrow under your skin and that instantly begins releasing its spawn. Found in wet areas. These creatures stay in large groups in roughly hundreds.
-          Gargoyle-like bat creatures, they fly amongst vampire bats and are considered the alpha-leaders of the bats. They guide the bats on which target to attack. The vampire bats surround the Gargoyle to hide its appearance before it attacks, making it a very evasive predator.
-           A severely mutated dog. It grows disease ridden spots that are designed to burst on light contact. These dogs are known for spreading diseases wherever possible. They don’t fight in packs, they are solo predators.
-          A fast burrowing worm that can grow up to 20ft. This worm tunnels through the mud walls in the labyrinth. When it detects heat through the walls it can launch itself out of the walls and into its prey.  While launching itself it sprays an acid at the same time, this dissolves the flesh and creates a very sticky substance as well. After burrowing its head into the prey (mostly humans) it pulls them into the wall. The acid sticks the prey to the wall, then the worm eats its prey stuck to wall, it also acts as hidden protection while it feasts.







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